- it could be like a platform for the local player to run around on and just be simply 'used' to demonstrate my porosity lens
- it could be an obstacle course with different pathways that could be taken so that perhaps there are choices that can be made by the local player and the spawning will never be the same twice
- it could be the obstacles
- it could be both just a platform for demonstrating the porosity lens and also partly obstacle and visually pleasing (or perhaps purposely visually not-pleasing)
- could create an enclosed environment, therefore limiting the local player's movement, but also allowing the porosity lens to be examined in another way
The sketch installation is made completely from a slightly modified version of this part of the required Town Hall model and is repeated to create the installation.
I have now added ramps using elements I found in the Props folder of the Sandbox2 databases, and also added platforms to make levels in my installation, but so that it does not distract from the objects being spawned and my Porosity Lens itself, I have activated the "cloak" function so that they are invisible. I have left the ramps visible however as I think it is important to be able to see the elements that cause certain patterns in the spawning of objects in my environment.
This video depicts my sketch installation to show what it looks like when the local player moves around inside it and uses it as a platform for spawning objects but also limits the player's movement significantly.
This video shows the local player walking around the environment again but this time you can see the player as he moves which helps the viewer to understand the way the spawning is working in the environment and view what is happening from more of a third person view rather than being the player and seeing it first hand as the player.
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