This time though I decided that it would be better to be able to see the platforms rather than have to guess where you can and cannot walk, so I made the platforms white with the opacity at 50% so that they are see through and when the result of the Porosity Lens (the spawning) is viewed from above for example, none of the entities are hidden by the installation.
When developing this custom installation and modifying it from the original installation I decided to make it on a much larger scale to allow for more varied experimentation with my Porosity Lens. Here I simply duplicated the small custom installation and made it several (96) times the size as it was originally as this model was quite limiting to the player's movement.

The image above shows the result of the spawning of entities as the properties were set before: colour as black and opacity at 20%. But viewing this in the new scene and with the Custom Installation I decided that it does not have as large an impact as it needs to have, and it could be better if the opacity was not so low.
So, I changed the opacity to 100% and tested this out, and decided that I do not need opacity to show the density of the entities that are being spawned because they are at a random rotation and size, so it shows the density by itself.
This is an image of the result of these changes:

I think these changes I made to the entities being spawned make the contrast much larger between the environment/installation and the Porosity Lens.
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