I have also realised that it is hard to understand how the installation works when I have made the platforms in it see through using the "cloak" function on them. So I have decided to change this for the custom installation so that people other than me who want to test out the Porosity Lens in my environment can understand where they can and cannot walk on each platform in my installation, but still not distract from what is being spawned and the actual essence of the Porosity Lens.
Here are some images of what my environment looks like when the objects are spawned after I changed the textures:
I think that this white 'canvas' helps to emphasize my Porosity Lens and the result of it.This is a video depicting the result of my experimentation with a completely white environment (including the sky) in order to portray my Porosity Lens more clearly.
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