Wednesday, October 13, 2010

ReDesigned Environment

Since the grass distracted from the spawning objects, and the environment does not play an important part in my Porosity Lens concept, I decided to change the texture to 'snow' and make the sky white. Changing the colour of the sky proved to be more difficult than expected as there is not a lot of information about it out there, so I am considering using this for my Research Assignment.
I have also realised that it is hard to understand how the installation works when I have made the platforms in it see through using the "cloak" function on them. So I have decided to change this for the custom installation so that people other than me who want to test out the Porosity Lens in my environment can understand where they can and cannot walk on each platform in my installation, but still not distract from what is being spawned and the actual essence of the Porosity Lens.

Here are some images of what my environment looks like when the objects are spawned after I changed the textures:


I think that this white 'canvas' helps to emphasize my Porosity Lens and the result of it.



This is a video depicting the result of my experimentation with a completely white environment (including the sky) in order to portray my Porosity Lens more clearly.

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