After running this idea past tutor Andrew Wallace, however, we decided that it was not a good idea to have an environment that changes in the game, as if I ran through this and boxes shot up on the y-axis because I did not stand on them, then no other player/AI would be able to contribute to the shaping of the environment, so this idea was really very limiting.
I am now experimenting with Spawning objects that I custom make in Sketchup (that are similar to shapes that Antony Gormley uses in the works in the post below), that will hopefully each have a random rotation and random scaling on each axis. When I am in a place for a long time, more will spawn so the density will increase, and this will be shown easily as the objects will have a certain transparency to them. I am also planning on investigating the program 3D Ripper DX, which should allow me to save/capture the shape made by the local player as I move around the environment. This video shows the beginnings of this but using a clock (from Archetype Entities, Props in the editor):
These are the models I have been working on that were inspired by Antony Gormleys sculpture series' Framer and Aperture:
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