Tuesday, September 21, 2010

Re-arranging and Investigating Town Hall Model

This is the Town Hall model without the long flat components (I am assuming these are the tracks?) and I like the model this way as it is repetitive and plain, so then I will be able to add my own models to it easily and they will stand out more. I would like to use this model as a sort of 'grid' for how the city I build might be arranged.


This is the Town Hall model untouched, in its original form.

Here I lifted the layers from inside the model and put them above the main frame, and then angled the longest components at 30 degrees to make a strange shape. With the angles I am thinking about testing out making a more Tipi-looking building perhaps, but maybe that would only be created when the player moves towards the components. This might be an interesting thing to continue investigating.
This is what the Town Hall model looks like with all those horizontal components having been moved to above the main frame.
This is just one of the components of the main frame.

This is a shot looking through the main frame, which I found interesting as it shows the shape of the structure to be very repetitive and square, when really we can see from the single component of this main frame above that it is not all that repetitive and contains many different sized rectangles. It is however, a very strong shape.

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